lightGallery
A customizable, modular, responsive, lightbox gallery plugin for jQuery. Demo
JQuery lightGallery demo. Codepen demo
Main features
- Fully responsive.
- Modular architecture with built in plugins.
- Touch and support for mobile devices.
- Mouse drag supports for desktops.
- Double-click/Double-tap to see actual size of the image.
- Animated thumbnails.
- Social sharing.
- Youtube Vimeo Dailymotion VK and html5 videos Support.
- 20+ Hardware-Accelerated CSS3 transitions.
- Dynamic mode.
- Full screen support.
- Supports zoom.
- Browser history API.
- Responsive images.
- HTML iframe support.
- Multiple instances on one page.
- Easily customizable via CSS (SCSS) and Settings.
- Smart image preloading and code optimization.
- Keyboard Navigation for desktop.
- Font icon support.
- And many more.
Browser support
lightgallery supports all major browsers including IE 8 and above..
Installation
Install with Bower
You can Install lightgallery
and its modules using the Bower package manager.
$ bower install lightgallery --save
Or Install all modules together
$ bower install lightgallery lg-thumbnail lg-autoplay lg-video lg-fullscreen lg-pager lg-zoom lg-hash lg-share
npm
You can also find lightgallery
on npm.
$ npm install lightgallery lg-thumbnail lg-autoplay lg-video lg-fullscreen lg-pager lg-zoom lg-hash lg-share
Download from Github
You can also directly download lightgallery from github.
CDN
If you prefer to use a CDN you can load files via jsdelivr
Here is the jsdelivr collection of lightGallery and its modules.
Include CSS and Javascript files
First of all add lightgallery.css in the <head> of the document.
<head>
<link type="text/css" rel="stylesheet" href="css/lightGallery.css" />
</head>
Then include jQuery and lightgallery.min.js into your document. If you want to include any lightgallery plugin you can include it after lightgallery.min.js.
<body>
....
<!-- jQuery version must be >= 1.8.0; -->
<script src="jquery.min.js"></script>
<!-- A jQuery plugin that adds cross-browser mouse wheel support. (Optional) -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery-mousewheel/3.1.13/jquery.mousewheel.min.js"></script>
<script src="js/lightgallery.min.js"></script>
<!-- lightgallery plugins -->
<script src="js/lg-thumbnail.min.js"></script>
<script src="js/lg-fullscreen.min.js"></script>
</body>
lightGallery also supports AMD, CommonJS and ES6 modules. When you use AMD make sure that lightgallery.js is loaded before lightgallery modules.
require(['./lightgallery.js'], function() {
require(["./lg-zoom.js", "./lg-thumbnail.js"], function(){
$("#lightgallery").lightGallery();
});
});
The markup
lightgallery does not force you to use any kind of markup. you can use whatever markup you want. But i suggest you to use the following markup. Here you can find the detailed examples of deferent kind of markups.
<div id="lightgallery">
<a href="img/img1.jpg">
<img src="img/thumb1.jpg" />
</a>
<a href="img/img2.jpg">
<img src="img/thumb2.jpg" />
</a>
...
</div>
Call the plugin
Finally you need to initiate the gallery by adding the following code.
<script type="text/javascript">
$(document).ready(function() {
$("#lightgallery").lightGallery();
});
</script>
Resources
Demos
- Thumbnails
- Youtube, Vimeo Video Gallery
- Html5 Video Gallery
- Transitions
- Dynamic
- Events
- Methods
- Iframe. External websites, Google map etc..
- Captions
- Responsive images
- Gallery with fixed size
- Html Markup
- Facebook comments
- Easing
- History/hash plugin
- Angularjs directive
Built in modules
- Thumbnail - GItHub - Docs
- Autoplay - GItHub - Docs
- Video - GItHub - Docs
- Fullscreen - GItHub - Docs
- Pager - GItHub - Docs
- Zoom - GItHub - Docs
- Hash - GItHub - Docs
- Share - GItHub - Docs
License
Commercial license
If you want to use lightGallery to develop commercial sites, themes, projects, and applications, the Commercial license is the appropriate license. With this option, your source code is kept proprietary. Purchase a lightGallery Commercial License at uplabs.com/posts/lightgallery-plugin
Open source license
If you are creating an open source application under a license compatible with the GNU GPL license v3, you may use this project under the terms of the GPLv3.